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Whether you're tending a quiet farm, exploring a dreamy fantasy world or solving cozy little puzzles, the right game can give ...
Rockstar Games dropped the new Grand Theft Auto 6 trailer out of the blue yesterday, and it's since been impressing both fans ...
Baldur's Gate 3 developer Larian Studios opens up an 'entirely new department' that will focus on storytelling across its ...
Explore contrasting views from Baldur's Gate 3 and Nier Automata directors on AI's impact on gaming. While Vincke sees AI as ...
From an outside perspective, it seems a little redundant for a studio whose greatest strength is arguably its narrative writing and world-building to open up a storytelling department, but that's ...
ReadyAimFire, a production studio known for its work across major video game titles, today unveiled the ReadyAimFire Podcast, a biweekly series that offers an unfiltered look at the creative forces be ...
David Gaider has chimed in on the critically acclaimed Clair Obscur: Expedition 33, and is clearly enjoying his time with the game!
The scriptwriter of the Dragon Age series praises Clair Obscur: Expedition 33, claiming that this game is like Baldur's Gate ...
DLC might be a good way for developers and publishers to make money, but the developers of Baldur's Gate 3 say that "it's ...
Baldur's Gate 3 was a revelation, and a huge breakout hit—but really ... direct comparisons—and despite its own respectably ...
Larian Studios' Swen Vincke has addressed the lack of Baldur's Gate III DLC, admitted it would have been the 'boring' option.
Larian Studios originally wanted to create Baldur's Gate 3 but found it more boring than creating a brand-new RPG.