Point-and-click games come in all shapes and sizes. Some fall into the mystery category, for example, placing players in the shoes of a grizzled detective, while others are light and whimsical, with ...
What's the difference between software and shelfware? Often, it's the user interface and user experience (UI/UX) associated with the solution. Do people dread a particular UI/UX, or do they find it a ...
In the 1980s and '90s golden age of point-and-click adventure classics, we were blessed with what has since developed into decades of self-referential comedy, iconic puzzle set-ups, and satisfying ...