From family reunions to first meetings and contagious laughter, these Humankind stories capture the moments that brought ...
Civilization 7 hasn't quite been the 4X game many of us hoped for so far. Huge changes to progression and issues with the user interface have marred the launch, but developer Firaxis is already hard ...
Why Raze a Conquered City? The main reason people are having trouble razing a city is the lack of an option to do so to a recently captured enemy city. When a city is taken, it becomes part of the ...
However cool all of Humankind's big bright ideas sound in theory, they work even better in practice. That's my takeaway from a day with an early build of the historical 4X by Amplitude, the biggest ...
There's something kind of special about playing a new 4X game, especially a historical one. These games are about playing through history - all of history - which means that as much as they're about ...
Stefan is a machine that plays video games, writes about video games, and then stares at a wall. Staring at a wall is the most productive part of its day. Like most 4X games, Humankind is a game about ...
Humankind is much like Civilization in that there will inevitably come a point when you look up and realise you've been playing for 10 hours straight and work starts in two hours. The most immediate ...
Ancestors: The Humankind Odyssey was launched last year to a rather lukewarm reception, pertaining mostly to a steep difficulty curve that left players to fend for themselves with little to no ...
Humankind from USA TODAY tells uplifting stories about kindness, triumphs and special relationships. We wouldn't be able to show the world all of this kindness if it weren't for people like you who ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results