Rebel Wolves creative director Mateusz Tomaszkiewicz says smaller open worlds can be explored "calmly and more relaxed" ...
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Cryptopolitan on MSNThe Witcher 3 lead quest designer hates some aspects of the gameThe Witcher 3 lead quest designer has opened up about the aspects he hates in the game and would love to change if the time ...
The Blood of Dawnwalker's creative director has revealed the campaign is around 30-40 hours, and are aiming for the same quality as The Witcher 3.
The Blood of Dawnwalker will let you kill even important NPCs, as Rebel Wolves say they aim the campaign to be 30-40 hours ...
The Blood of Dawnwalker creative director Mateusz Tomaszkiewicz says that - unlike his last directorial effort in The Witcher ...
Jedną z inspiracji przy projektowaniu otwartego świata The Blood of Danwalker był Gothic - ujawnił twórca gry.
The creative director of The Blood of Dawnwalker, the debut project from Rebel Wolves, has revealed that the upcoming fantasy epic will allow players to not only kill off random NPCs, but also snuff ...
The Witcher 3 lead quest designer Mateusz Tomaszkiewicz, who's now leading development on Rebel Wolves' Blood of Dawnwalker, has some regrets from his time at CD Projekt Red. It's genuinely hard ...
Dawnwalker wyciągnie lekcję z błędów Wiedźmina 3. „Nienawidzę tego, jak zrobiliśmy tam pewne rzeczy”
Mateusz Tomaszkiewicz przyznał w wywiadzie, że do dziś nie może znieść tego, w jaki sposób zaprojektowane zostały pewne elementy Dzikiego Gonu.
The Blood of Dawnwalker creative director Mateusz Tomaszkiewicz says that - unlike his last directorial effort in The Witcher 3: Wild Hunt - you'll be able to kill off random NPCs, as vampires ...
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